Travel the world through sound. Expeditions guide you to real places and hidden atmospheres — and unlock interactive map hotspots, including Farm nodes for harvesting and upgrades. Listen, explore, and earn rewards.
🎧 Expeditions are immersive sound journeys recorded in real-world locations. Finish an expedition once to claim rewards.
This section explains Farming Hotspots on the Expedition Map. They are not expedition completion rewards. Expeditions help unlock hotspots, but hotspot rewards are earned only via passive production + collecting.
Farm Hotspots are passive production nodes unlocked on the Expedition Map. Each hotspot produces either SONO or 🧩 Relic Fragments over real time. You can open a hotspot anytime to see its current storage, bonuses, upgrades, and your wallet.
✅ Important: Completing an expedition unlocks access to more hotspots, but hotspot rewards are not auto-granted. You must Collect / Harvest from the hotspot to move resources into your wallet.
[0 .. N-1] on that map.
Tip: If you want more bonus procs, collect closer to full — 65%+ is required for the primary bonus, and 85%+ is required for the secondary relic roll.
Everything below is granted when you finish an expedition for the first time. You can re-listen anytime, but these rewards are one-time per expedition.
Formula: Total Fragments = Base + (10 × PathfinderLvl) + (Base × 0.10 × LTL).
Examples: with Explorer & PF15 & LTL15 → 100 + 150 + 150 = 400. Without Explorer (base 50) → 50 + 150 + 75 = 275.
Level 1–3: 250,000🔢
Level 4–7: 300,000🔢
Level 8–10: 500,000🔢
Level 11–15: 1,000,000🔢
Level 16–20: 2,000,000🔢
Level 21–25: 5,000,000🔢
Level 26–30: 15,000,000🔢
Level 31–35: 30,000,000🔢
Level 36–40: 50,000,000🔢
Level 41–44: 550,000,000🔢
Level 45–47: 2,500,000,000🔢
Level 48–50: 5,850,000,000🔢
Level 51–53: 10,500,000,000🔢
Level 54–56: 20,500,000,000🔢
Level 57–58: 40,000,000,000🔢
Level 59–60: 160,000,000,000🔢
Formula (standard): Total Points = Base + Base×(0.50·MP + 1.00·Explorer + 0.20·PF + 0.10·LTL).
Example (Lv.60 base 160,000,000,000): with MP + Explorer + PF15 + LTL15 → add
+80B, +160B, +480B, +240B ⇒ 1.12T total.
When GM Reset is active, the Base used in point formulas is replaced with 10× the maximum Lv.60 base — i.e., 1,600,000,000,000🔢 — regardless of your current level. All bonuses (Mining Pass, Explorer, Pathfinder, LTL) are then applied on top of that new base.
Formula with GM Reset:
Total Points = GMBase + GMBase×(0.50·MP + 1.00·Explorer + 0.20·PF + 0.10·LTL), where GMBase = 1.6T.
Example: GM Reset + MP + Explorer + PF15 + LTL15 → add
+0.8T, +1.6T, +4.8T, +2.4T ⇒ 11.2T total.
GM Reset does not change fragment rewards or relic drop chances.
⚠️ Relics are granted once per expedition per account when conditions are met.
Your referrers with GM Reset, an active Grandmaster Relic, and Expedition Pathfinder 15 have a small chance to receive a mirrored relic when you obtain one from an expedition.
📌 You can re-listen any time, but expedition rewards (🔢points, 🧩fragments, relics) are granted only once per expedition.
Gather the memory words your relics remember. Bind each word to unlock the hidden soundtrack and earn rewards:
1,000 SONO and 100 relic fragments per word. Rewards can be claimed only after the entire phrase is
completed. Bound relics are locked (🔒 Bound to Secret Phrase) and cannot be sold or minted for SONO.
Note: SONO rewards are not affected by halving — they are constant.
Use your in-game progress to influence Reverie Field. Your level, daily streak, referrals and mined SONO are converted into Voting Power.
Your Voting Power: –
Stake your off-chain SONO and WOS with a 34% protocol APY. Your liquidity powers the in-game SONO ⇄ WOS swap with a constant-product AMM, like a real DEX. Even better - SEX (Sono Exchange). When you withdraw, you receive your current pool share (which can go up or down from price moves & trading fees) plus the protocol APY bonus.
💧 You have a single pooled position. 💧
You can add more SONO and WOS to it anytime.
Pool withdraw is instant: whenever you withdraw, you receive your
current pool share (including SEX PnL) plus the protocol APY bonus.
Stake SONO without providing WOS liquidity. You earn a fixed 9% APY on your staked SONO. Rewards are paid in SONO. Withdrawals are two-step with a 14-day unlock.
Swap between SONO and WOS using the same constant-product pool as on a real DEX. A 0.3% fee stays inside the pool and benefits all liquidity providers.
Swap your off-chain WOS into the in-game WOS balance used across Reverie Field.
1 WOS = 10,000 in-game WOS.
Example: 3 WOS → 30,000 in-game WOS.
Name:
Username:
Email: Not linked
Total Points: 🔢
Total In-game $gameWOS:
Off-chain SONO: 0
Off-chain WOS: 0
Relic Fragments: 0
Current Level: 1
Next Level Cost: 10000
Next Level Boost: – to boost
Current Boost: 0%
🧬Level Booster Talent: 0 lvl
Current Streak: 0 days
Today's Bonus: 0%
📅Daily Amplifier Talent: 0 lvl
🔹 Your daily streak starts from 1 day. In most cases a single missed day can be forgiven,
but two missed days in a row will usually break the streak.
🏛️ Hall of Fame rule: once you reach 365 days, your streak becomes non-burnable.
If you disappear for a long time, it will not reset — it will simply pause and continue
growing only after you come back and keep logging in again.
For the first 7 days the rewards are fixed:
| Streak 1 | → | 60,000 🔢points |
| Streak 2 | → | 100,000 🔢points |
| Streak 3 | → | 140,000 🔢points |
| Streak 4 | → | 180,000 🔢points |
| Streak 5 | → | 240,000 🔢points |
| Streak 6 | → | 500,000 🔢points |
| Streak 7 | → | 1,000,000 🔢points |
From streak 8+ (before talents/statuses):
Rough examples (before level, talents and statuses):
• Streak 14 → about 36,000,000 points
• Streak 20 → about 64,000,000 points
• Streak 30 → about 108,000,000 points
After the base streak value is calculated, it is multiplied by your player level.
So even without Grandmaster Reset, high-level accounts get much stronger daily rewards.
Every 10th streak day (10, 20, 30, …) gives a one-time fragment bonus:
At streak 100 you also receive:
• a special Epic relic 🎖
• and an extra +300 🧩fragments on top of the usual 10-day bonus.
Milestone relics trigger when you claim your daily rewards on that exact streak day. If you miss the day (or don’t claim), it won’t be granted retroactively.
GM Reset is applied at the very end and multiplies your final daily points (after level, talents, Explorer and GM Relic).
This is why ultra-long streaks on high-level accounts with active GM Reset can give truly astronomical amounts of points.
𓆝 Forged chain (Koii Legacy)𓆟 Not linked
SONO Mining Pass: Checking...
Sonic Exp. Status: Checking...
Convert 🔢 points into off-chain $WOS using your live personal rate, lifetime modifier and daily cap.
Base rate: 1,000,000 points = 1 $WOS before your personal multipliers.
🔢 0 points → 0 $WOS 🪙
Fast off-chain conversion (1:1). Use it for upgrades and anything that spends in-game $gameWOS.
🔢 0 points → 0 $gameWOS
One-way swap. Rate is dynamic (pool-linked) and can change with SONO/WOS pool price. Then you can mint $WOS from points using the block above.
🧩 0 → 0 🔢 points
Loading...
Claim rewards for finished seasons. To enter the current season, your points will be burned and $WOS will be minted.
If your wallet isn’t linked, all your points will still be burned and your entry will be registered, but no WOS will be minted.
How winners are decided: the season is won by whoever listens the most. Everyone starts equal, your rank depends only on your listening time.
Burn all current points → receive WOS and register this season’s entry (min. 5,000,000🔢 points to enter).
| # | Username | Level | Time Listened |
|---|
Tap Start, complete the action in a new tab, then press Check here to claim your reward.
📜 Tasks are one-time challenges. Each completed task gives you:
Base reward depends on your current level:
Level 1–3: 50,000 🔢
Level 4–7: 130,000 🔢
Level 8–10: 230,000 🔢
Level 11–15: 450,000 🔢
Level 16–20: 1,900,000 🔢
Level 21–25: 8,250,000 🔢
Level 26–30: 10,500,000 🔢
Level 31–35: 51,000,000 🔢
Level 36–40: 102,500,000 🔢
Level 41–44: 147,500,000 🔢
Level 45–47: 305,000,000 🔢
Level 48–50: 1,510,500,000 🔢
Level 51–53: 3,110,000,000 🔢
Level 54–56: 5,350,000,000 🔢
Level 57–60:10,250,000,000 🔢
How points are boosted:
Order: Task Artisan increases the base reward → then Mining Pass and Explorer Status multipliers are applied. All final points go into your Total Points.
Every completed task permanently increases your global listening boost. This affects all future listening rewards, not just tasks.
Base permanent boost from one task (before talents):
Level 1–10: +50%
Level 11–20: +100%
Level 21–30: +150%
Level 31–40: +300%
Level 41–45: +500%
Level 46–50: +700%
Level 51–55: +2,000%
Level 56–60: +5,000%
🧠 Grandmaster Relic:
In short: the more tasks you complete — and the higher your level and Task Artisan — the more insane your permanent listening boost becomes, especially with GM Reset + Grandmaster Relic.
Every completed task also gives relic fragments:
Fragments are used to craft Sonic Relics and unlock deeper economic loops.
Tasks can also drop Sonic Relics if you invest into the right talents:
One task completion = one relic roll. Duplicates create an extra copy of the same rarity for you.
GM mirrors reward high-investment referrers by occasionally copying your task relics to their inventory.
📌 Each task can only be completed once — but its points, fragments and permanent boost stay with you forever.
Share your link to earn a +1000% boost for each friend who joins.
They’ll get extra rewards too! Explore this immersive world together𐦂𖨆𐀪𖠋.
Codes You've Activated: 0 / 100
Remaining: 0
Your Code Used: 0 / 1000
(you received these rewards)
Boost: 0%
🔗Referral Resonator Talent: 0 lvl
+10% 🔢points & +1 🧩fragment per referral per level
🔢Total Points Gained: 0
🧩Total Fragments Gained: 0
Unclaimed Points:🔢 0
(they received these rewards)
Reverie Field grows stronger when we grow together. Invite friends and both of you get instant rewards and permanent boosts.
You instantly get points and fragments based on your level. These are your base rewards before statuses and talents:
🔢 Instant points (activator)
Level 7: 66,000
Level 8–10: 200,000
Level 11–15: 400,000
Level 16–20: 1,000,000
Level 21–25: 3,000,000
Level 26–30: 13,000,000
Level 31–35: 25,000,000
Level 36–40: 50,000,000
Level 41–44: 150,000,000
Level 45–47: 500,000,000
Level 48–50: 1,000,000,000
Level 51–55: 2,000,000,000
Level 56–60: 3,500,000,000
🧩 Instant relic fragments (activator)
Level 7–10: 3 fragments
Level 11–20: 4 fragments
Level 21–30: 6 fragments
Level 31–40: 8 fragments
Level 41–50: 12 fragments
Level 51–60: 16 fragments
⛏ Mining Pass (activator) → ×2 🔢points
🌌 Explorer Status (activator) → ×2 more 🔢points and ×2 🧩fragments
✅ Both active → overall ×4 🔢points and ×2 🧩fragments
🔗 Referral Resonator (activator) →
+10% points 🔢 per level and +1 fragment 🧩 per level
on your activation reward.
If you also have an active Grandmaster Reset, your base instant points are overridden to 25,000,000,000 🔢 (before all status and talent multipliers; see GM section below).
As the referrer you receive:
Referrer bonus fragments (per activation)
Level 7–20: 1 fragment
Level 21–40: 2 fragments
Level 41–50: 3 fragments
Level 51–60: 4 fragments
⛏ Mining Pass (referrer) → ×2 referrer 🔢points
🌌 Explorer Status (referrer) → ×2 again (×4 total points) and ×2 referrer 🧩fragments
🌌 Explorer Status (referred player) → also ×2 referrer 🧩fragments
(stacks with the referrer’s own Explorer, up to ×4 fragments)
🔗 Referral Resonator (referrer) →
+10% points 🔢 per level and +1 fragment 🧩 per level
to these referrer rewards.
🔥 If both players have both statuses, referrer can reach up to
×8 🔢points and ×4 🧩fragments on activation rewards.
Every time your referrals finish a listening session, you receive +0.25% of their session reward into your Referral Crate. This has a cap per session depending on your level:
Per-session crate cap (by your level)
Level < 15: max 500,000 🔢
Level < 25: max 2,500,000 🔢
Level < 35: max 25,000,000 🔢
Level < 40: max 100,000,000 🔢
Level 40+: no limits 💫
When you press Claim:
Additional GM mirror rules may later apply to other activities (Expeditions, Daily, Tasks) with their own talent requirements.
🌱 Every referral = permanent growth. Build a network, level your talents, and turn
your community into a long-term source of boosts, fragments and rare relics.
📌 You can activate the same code only once, but in total you can
activate up to 100 different codes (or 150 with
Grandmaster Reset).
🧠 Your own link can be used by others up to 1000 times —
each activation giving you instant rewards and a huge permanent passive boost.
Daily Descriptions Left: Loading...
Mining Pass: Checking...
Sonic Exp. Status: Checking...
Time Until Next Description: Checking...
🧸Sound Interpreter Talent: 0 lvl
Share your thoughts on what you hear and contribute to making the game even better! Your input is highly valued and will be rewarded. Relic fragments🧩 are key to crafting a range of fascinating creations.
Your Relic Fragments: 0
🔹 You can submit sound descriptions every day, starting with 5 daily chances.
🔹 The base cooldown between submissions is 60 minutes.
At level 10 with statuses, you can reach 25 daily submissions and up to 8.75% mint chance.
When SONO mint succeeds, this talent increases the amount:
Use 🧩 fragments to craft Sonic Relics and unlock economic loops.
Hey Explorer, burn your Sonic Relics to mine SONO currency.
You must enter the real ID of your Sonic Relic.
You must have a wallet linked in your profile (required for on-chain minting) or choose off-chain method.
You must possess a SONO ⛏ Mining Pass.
You must have a sufficient amount of $gameWOS currency to pay the minting and burning fees.
Don’t have a SONO Mining Pass yet? You can get it in the in-game Store.
Burn multiple Simple or Rare relics at once.
The minting cost is multiplied by the number of relics burned.
A +15% penalty is applied on top of the total cost for using batch minting.
Total tokens mined: 0
Strip away the slogans and the picture clears. Beyond a few useful primitives, most crypto systems end up behaving like expensive Web2 machines with extra fog around them. Kill the RPC, remove the servers, and the myth of decentralization often collapses into ordinary infrastructure.
I’ve spent a long time around crypto and I know that road too well. It is a bad foundation for this kind of game. It turns play into exposure, drags players toward loss, and wastes time and money inside systems that are structurally hostile to long-term trust. We already burned our hands on it more than once. That is enough.
Reverie Field is no longer a crypto project in spirit, direction, or design. What survived from that era are the parts that were actually interesting: market pressure, scarcity curves, exchange logic, sink design, and the feeling of a living economy. I took those mechanics, stripped away the speculative shell, and rebuilt them as a purely in-game system.
SONO and WOS here are gameplay instruments, not promises, not investments, and not bait. The economy is internal, intentional, and shaped around progression, strategy, pressure, and choice inside Reverie Field itself. That is the direction now: fewer illusions, more design, more honesty.
We still keep a historical SONO snapshot from the Koii era for preservation purposes, but the project itself has moved on. Reverie Field is building its own world, with its own rules, and it no longer needs crypto mythology to stand.
Simple: 30 SONO
Rare: 300 SONO
Epic: 6,000 SONO
Legendary: 30,000 SONO
Reward halving is currently frozen. We found a great balance. Burn payouts stay locked at this stage instead of continuing to drop after higher relic IDs. 🎓 Token Alchemist still reduces minting cost in $gameWOS by up to −50% and increases burn rewards by up to +15% at max level.
Prices scale with your level. A +15% penalty applies when using Batch Mint, after all talent discounts.
Simple: 30M $gameWOS
Rare: 120M $gameWOS (only from lvl 35)
Epic: Not available
Legendary: Not available
Simple: 80M $gameWOS
Rare: 320M $gameWOS
Epic: 1.6B $gameWOS (only from lvl 40)
Legendary: Not available
Simple: 300M $gameWOS
Rare: 1.2B $gameWOS
Epic: 6B $gameWOS
Legendary: 30B $gameWOS (only from lvl 45)
Simple: 2B $gameWOS
Rare: 8B $gameWOS
Epic: 40B $gameWOS
Legendary: 200B $gameWOS
Simple: 7B $gameWOS
Rare: 28B $gameWOS
Epic: 140B $gameWOS
Legendary: 700B $gameWOS
Simple: 15B $gameWOS
Rare: 60B $gameWOS
Epic: 300B $gameWOS
Legendary: 1500B $gameWOS
Every 70,000 relics created, a halving is triggered and affects all future relics:
✨ Relics minted before a halving keep their full value.
🔢 Daily Craft Limit (UTC day):
Base: 25 crafts / day
Bonus: +1 per Crafting Adept level, up to +15
Final free daily limit = 25 + min(Crafting Adept, 15) → max 40/day
✅ Both successful and failed crafts consume a daily attempt.
❌ Failed crafts still consume resources (see “Success Chance” and “Failure Penalty”).
🕒 The limit resets at 00:00 UTC (calendar day in UTC).
✨ Active Resonance can also add a flat extra craft-attempt bonus.
This value is accumulated as a flat amount, and only increases the visible daily limit
once enough value is collected into a whole extra attempt.
➕ If you run out of attempts (Remaining today = 0), you can buy extra attempts for 🧩 fragments. Bought attempts are added on top of your free daily cap.
🧩 Fragment Costs per craft attempt (reduced by Crafting Adept):
Simple Relic: 80 − 2 × Talent Level
Rare Relic: 800 − 20 × Talent Level
Minimum cost is 1 fragment (can’t go below).
On failure, a portion of fragments is still consumed (see “Failure Penalty”).
In Batch Crafting, the current per-attempt fragment cost is simply multiplied by the selected batch size for the preview / total expected price on the button, while every roll is still processed separately on the server.
💰 $gameWOS Cost by Player Level (before talent discounts):
Lv 1–10: Simple: 1M, Rare: 2M
Lv 11–20: Simple: 2M, Rare: 4M
Lv 21–29: Simple: 4M, Rare: 8M
Lv 30–35: Simple: 10M, Rare: 20M
Lv 36–42: Simple: 20M, Rare: 40M
Lv 43–46: Simple: 100M, Rare: 200M
Lv 47–50: Simple: 500M, Rare: 1B
Lv 51–55: Simple: 2B, Rare: 4B
Lv 56–60: Simple: 6B, Rare: 12B
Crafting Adept also reduces the $gameWOS token cost by
−5% per level, capped at −50%.
Levels >10 do not reduce the price further (cap stays 50%).
Grandmaster Reset pricing: when active, the baseline cost becomes 30× the Lv60 base (Simple 180B, Rare 360B) before applying the Crafting Adept discount and any other logic.
In Batch Crafting, the current per-attempt token price is multiplied by the selected batch amount for the visible total cost preview / button label.
🎲 Crafting Success Chance:
Base success: 25%
+2% per Crafting Adept level (levels >10 continue to add).
+15% if you have Explorer Status
+Farm Craft Bonus from active farm craft buffs / coupons, if such buff is currently active on your account.
Final chance after all bonuses and Active Resonance is clamped to 0%..90%.
✨ Active Resonance craft success then adds extra flat percentage points on top of that crafted base value.
❗ On failure, you still consume a daily attempt.
✅ In the crafting result popup, the client should show the exact final success chance used: for single craft — the current roll chance, and for batch craft — the current per-roll chance applied to the batch.
💥 Resource penalty on failed craft:
On failure, 40–60% of both tokens and 🧩 fragments are consumed:
penalty = 60% − 2% × min(Crafting Adept, 10)
That means 60% penalty at Lv0 → 40% at Lv10+, never below 40%.
✅ Failed crafts consume:
• one craft attempt
• partial $gameWOS
• partial fragments
⬆️ Relic Upgrade:
Requires Crafting Adept ≥ 10 and Field Recordist Bag ≥ 5.
Upgrade chance = 0.2% × (Bag − 4)
Examples: Bag 5 → 0.2%, Bag 10 → 1.2%, Bag 15 → 2.2%
Server-side safety cap: 3%.
Paths:
Upgrade rolls are evaluated only on successful craft attempts.
🌀 Relic Duplication:
Requires Crafting Adept ≥ 10 and Field Recordist Bag ≥ 10.
Duplicate chance = 2% + 1% × (Bag − 10), capped at 7%.
Duplicates can appear for both upgraded and regular successful crafts.
✅ A duplicate is an extra relic from the same successful craft (no extra cost).
➕ Buying extra daily attempts:
When you run out of attempts (Remaining today = 0), you can buy extra attempts for 🧩 fragments.
Current price: 80 🧩 fragments per extra attempt.
✅ The purchase UI appears only when you’re out of free attempts / available daily attempts (to keep the Craft screen clean).
Bought attempts are tracked by the server for the current UTC day and are added on top of your free daily cap.
📦 Batch crafting processes multiple attempts in one protected action:
You choose how many attempts to run at once, and the server resolves them one by one.
✅ Each roll inside the batch:
• consumes its own attempt
• checks its own success / fail result
• can upgrade
• can duplicate
• consumes its own resources
✅ The total preview on the craft button should reflect the currently selected batch size, but the internal roll logic remains fully per-attempt.
✅ The final batch result popup should show:
• attempted / requested count
• successes / fails
• total spent fragments
• total spent $gameWOS
• final success chance used per roll
• current attempts used / remaining
• Active Resonance craft success and craft-attempt contribution
💡 Relics are crafted instantly when you press the button.
⏱️ Cooldown: 6 seconds between craft actions.
🕒 Daily limit resets at 00:00 UTC and attempts are consumed by every craft (success or fail).
🧩 All bonuses scale with your talents and equipment; Explorer also helps success. Farm craft buffs can further improve the chance if active.
With GM Reset, token cost follows the special 30× Lv60 base rule (then discounts apply).
✨ Active Resonance may affect both:
• craft success chance
• daily craft attempt limit